Virtual
reality (VR) is a technology which allows a user to interact with a
computer-simulated environment. Most current virtual reality environments are
primarily visual experiences, displayed either on a computer screen or through
special or stereoscopic displays, but some simulations include additional
sensory information, such as sound through speakers or headphones. Some
advanced, haptic systems now include tactile information, generally known as
force feedback, in medical and gaming applications. Users can interact with a
virtual environment or a virtual artifact (VA) either through the use of
standard input devices such as a keyboard and mouse, or through multimodal
devices such as a wired glove, the Polhemus boom arm, and omnidirectional
treadmill. The simulated environment can be similar to the real world, for
example, simulations for pilot or combat training, or it can differ
significantly from reality, as in VR games. In practice, it is currently very
difficult to create a high-fidelity virtual reality experience, due largely to
technical limitations on processing power, image resolution and communication
bandwidth. However, those limitations are expected to eventually be overcome as
processor, imaging and data communication technologies become more powerful and
cost-effective over time.
Virtual
Reality is often used to describe a wide variety of applications, commonly
associated with its immersive, highly visual, 3D environments. The development
of CAD software, graphics hardware acceleration, head mounted displays,
database gloves and miniaturization have helped popularize the notion.
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