Sunday, 19 February 2017

Working of Interactive Graphics Display

The Interactive Graphics Display consists of three main components:
 Frame Buffer or Digital Memory
 Monitor
Display Controller
The image is stored in frame buffer in the form of binary numbers which represents as a arrary of picture elements or pixels. For example, where you want to store only black and white images, so you can represent black pixels by 1's and white pixels by 0's in the frame buffer. There for an array of black and white pixels of size 16 X 16 could be represented by 32 bytes, stored in a digital memory as shown in figure below:

After that display controller reads each byte of data from buffer and converts its o's and 1's into the corresponding video signals. Then these signals are fed into the monitor which produced black and white images on the screen. Display controller repeats this operation thirty times per second to maintain steady picture on the screen. If you want to change the image, then you need to modify the frame buffer contents to represent the new pattern of pixels.

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